It supports both Windows and SDL versions for cross compatibility.
It supports both PAL (European) and NTSC (USA/JPN) modes. Properly in Nintendulator, it will probably work properly on the realįCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator.
In the meanwhile, it canĬertainly be used to test NES code with confidence that if it works The eventual goal of Nintendulator is to be *the* most accurate NESĮmulator, right down to the hardware quirks. Program down, so I converted it to plain C and named the program That the C++ usage in the code was very poorly done and was slowing the Somewhere along the line, it was determined Then the APU was mostly completed, giving After that, the CPU was rewritten to execute First, the PPU was rewritten to be much more accurate thanīefore, running cycle-by-cycle according to documentation that had been Were planned to be emulated within NinthStar (as well as complexĭebuggers for each of them), but somewhere along the line, the projectĪt that point, I took the existing NES sources and started improving Written in C++, it was a reasonably accurate (and slow) NESĮmulator which used NESten 0.61's mapper DLLs. Nintendulator started out as NinthStar NES, written by David 'Akilla'ĭe Regt.